[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="32_g10_kingrestcore",screenadapt="coverall")] [Delay(time=1)] [Image(image="32_i11", xScale=1.1, yScale=1.1,y=-80,x=100, fadetime=0,block=false)] [delay(time=2)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=0.9, yScaleTo=0.9,yTo=0,xTo=0, duration=45, block=false)] [CameraShake(duration=-1, xstrength=5, ystrength=5, vibrato=40, randomness=90, block=false)] [name="达格达"]推进之王,快看前面! [name="达格达"]这难道是...... [Dialog] [playMusic(intro="$stmkgt_02_intro", key="$stmkgt_02_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="推进之王"]......蒸汽甲胄。 [Dialog] [PlaySound(key="$e_atk_stmkgt_h",volume=0.5)] [Delay(time=2)] 在漆黑甲胄的映衬下,从气孔处往外冒的白色蒸汽格外明显。 [CameraShake(duration=5, xstrength=5, ystrength=5, vibrato=40, randomness=90, block=false, fadeout=true)] [Dialog] [PlaySound(key="$d_avg_steamrelease",volume=0.3)] [PlaySound(key="$d_avg_steamrelease", volume=0.4, loop=false, channel="release",delay=1.5)] [PlaySound(key="$d_avg_steamrelease", volume=0.5, loop=false, channel="release1",delay=2)] 一下,又一下。 就像呼吸一般。 他正拨开迷雾,他正从历史中苏醒。 没有什么可以阻碍他,没有什么可以战胜他。 抛弃不能,背叛不能。 就连死亡也不能。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Image] [character(fadetime=0)] [delay(time=0.5)] [character(name="avg_npc_399_1#1$1",name2="avg_npc_399_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [name="维多利亚雇佣兵"]它动了,快看,它动起来了! [name="维多利亚雇佣兵"]*维多利亚粗口*这到底是怎么回事! [Dialog] [Character] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [PlaySound(key="$d_avg_arrow")] [PlaySound(key="$d_avg_arrow",delay=0.1,channel="a")] [Delay(time=0.8)] [PlaySound(key="$swordtsing1",volume=0.3)] [Delay(time=0.2)] [PlaySound(key="$d_avg_pendrop",volume=0.7)] [Delay(time=1)] [character(name="avg_4062_totter_1#4$1")] [name="铅踝"]啧,弩箭根本没用! [name="铅踝"]快,准备榴弹! [Dialog] [Character] [Delay(time=0.5)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_sp_ballista",volume=0.7)] [Delay(time=2)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [character(name="avg_npc_651_1#1$1",blackstart=0.2,blackend=0.8,fadetime=1.5)] [PlaySound(key="$p_imp_tekken_h",volume=1)] [delay(time=1)] [PlaySound(key="$e_skill_demonkatk",volume=0.7)] [CameraShake(duration=0.15, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_demonkatk",volume=0.7,channel="a", loop=false,delay=0.6)] [delay(time=0.3)] [CameraShake(duration=0.1, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] [delay(time=0.3)] [CameraShake(duration=0.1, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] [Delay(time=2)] 巨大的甲胄从满地残骸中起立。 [CameraShake(duration=3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$smallearthquake", volume=0.6)] 沉重的脚步声。 沉闷的喷气声。 它一步一步,走向慌乱的人们。 [Dialog] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_mechawalk",channel="a", loop=true)] [Delay(time=0.8)] [stopsound(channel="a", fadetime=1)] [Dialog] [Character(fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$mapboomset",channel="a", loop=false)] [Delay(time=0.5)] [stopsound(channel="a", fadetime=0.5)] [character(name="avg_npc_651_1#1$1",fadetime=1.5)] [Delay(time=2)] [PlaySound(key="$e_atk_cadkgt_s_lp",channel="a", loop=false)] [Delay(time=0.8)] [stopsound(channel="a", fadetime=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [bgeffect(name="$eb_steamrelease",layer=2)] [PlaySound(key="$d_avg_steamrelease")] [bgeffect(layer=2)] [name="“蒸汽甲胄”"](沉闷的喷气声) [dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_arrow_rain")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [Effect(name="$e_spark_02_mid",x = 100, y = 100, rox = 30, roy = 30, roz = 10, layer = 1,delay=0.2)] [Effect(name="$e_spark_01_mid",x = 150, y = -100, rox = 30, roy = 30, roz = 10, layer = 2,delay=0.6)] [Effect(name="$e_spark_02_mid",x = -100, y = 100, rox = 30, roy = 30, roz = 10, layer = 3,delay=0.8)] [Effect(name="$e_spark_01_mid",x = 150, y = 200, rox = 30, roy = 30, roz = 10, layer = 4,delay=1)] [Effect(name="$e_spark_02_mid",x = -200, y = -200, rox = 30, roy = 30, roz = 10, layer = 5,delay=0.2)] [Effect(name="$e_spark_01_mid",x = 0, y = 0, rox = 30, roy = 30, roz = 10, layer = 6)] [PlaySound(key="$swordtsing1",delay=0.2,channel="R",volume=1,block=true)] [PlaySound(key="$d_avg_axehitscrape",delay=0.6,channel="h",volume=1,block=true)] [PlaySound(key="$swordtsing2",delay=0.8,channel="o",volume=1,block=true)] [PlaySound(key="$d_avg_axehitscrape",delay=1,channel="d",volume=1,block=true)] [PlaySound(key="$swordtsing1",channel="e",volume=1,block=true)] [PlaySound(key="$d_avg_axehitscrape",delay=0.4,channel="s",volume=1,block=true)] [delay(time=4)] [character(name="avg_npc_399_1#1$1")] [name="维多利亚雇佣兵"]没用的。 [name="维多利亚雇佣兵"]铅踝,你出生在萨尔贡,你不明白。 [name="维多利亚雇佣兵"]在我小时候,我的睡前故事里就是他们。 [name="维多利亚雇佣兵"]如今我哄我孩子睡觉时,讲的还是蒸汽骑士的故事。 [name="维多利亚雇佣兵"]你想让我们战胜他?我们怎么可能战胜他? [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_sp_ballista",volume=0.5)] [name="维多利亚雇佣兵"]我们怎么可能战胜我们的骄傲,我们的荣光,我们的已经被背叛过一次的英雄? [name="维多利亚雇佣兵"]我们不可能战胜他。 [name="维多利亚雇佣兵"]这是......维多利亚的蒸汽骑士。 [Dialog] [Character] [PlaySound(key="$d_avg_steamrelease")] [Delay(time=1)] [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]散开,散开!! [Dialog] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_sp_ballista",volume=0.7)] [StopMusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] [Background(image="27_g7_subway",screenadapt="coverall")] [character(name="avg_npc_405_1#2$1",name2="avg_155_tiger_1#10$1",focus=-1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_steamrelease",volume=0.3,delay=1)] [Delay(time=1)] [character(name="avg_npc_405_1#2$1",name2="avg_155_tiger_1#10$1",focus=1)] [name="摩根"]这是......什么声音? [character(name="avg_npc_405_1#2$1",name2="avg_155_tiger_1#10$1",focus=2)] [name="因陀罗"]喷气声。 [character(name="avg_npc_405_1#9$1",name2="avg_155_tiger_1#10$1",focus=1)] [name="摩根"]怎么可能? [character(name="avg_npc_405_1#9$1",name2="avg_155_tiger_1#10$1",focus=2)] [name="因陀罗"]肯定是喷气声,他们回来了! [character(name="avg_npc_405_1#9$1",name2="avg_155_tiger_1#1$1",focus=2)] [name="因陀罗"]老子没跟错人!维娜原来把她的后手藏在这儿呢! [name="因陀罗"]摩根,我们的队伍里有蒸汽骑士了! [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#1$1",focus=1)] [name="摩根"]伦蒂尼姆真的还有蒸汽骑士?他们就在这里? [name="摩根"]他们是在守着诸王长眠之所,守着......诸王之息吗? [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#1$1",focus=2)] [name="因陀罗"]哈哈,管他们之前在干什么呢! [name="因陀罗"]维娜可是他们的王! [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#5$1",focus=2)] [name="因陀罗"]等我们和蒸汽骑士一起冲到地面上,那些萨卡兹一定......一定......呃,摩根,你的表情为什么看起来这么奇怪? [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#5$1",focus=1)] [name="摩根"]维娜准备把诸王之息带出来。 [character(name="avg_npc_405_1#7$1",name2="avg_155_tiger_1#5$1",focus=1)] [name="摩根"]四年了。整整四年时间,蒸汽骑士藏身在这暗无天日的地底,没有离开那把剑半步。 [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#5$1",focus=1)] [name="摩根"]萨卡兹占领城市他们没有出现,萨卡兹接管工厂他们没有出现,萨卡兹一把火烧了贵族们的宅子,他们也没有出现。 [name="摩根"]他们到底在想什么? [name="摩根"]今天,他们会与......诸王长眠之所的闯入者站在同一边吗? [Dialog] [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#5$1",focus=3)] [PlaySound(key="$d_gen_walk_n",volume=0.7,channel="a", loop=true)] [stopsound(channel="a", fadetime=0.3)] [Delay(time=0.5)] [PlaySound(key="$d_gen_walk_n",volume=0,channel="b", loop=true)] [Delay(time=0.3)] [SoundVolume(volume=0.9,channel="b", fadetime=0)] [Delay(time=0.4)] [stopsound(channel="b", fadetime=0.3)] [Delay(time=0.5)] [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#5$1",focus=1)] [name="摩根"]等等,是谁?! [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#9$1",focus=2)] [name="因陀罗"]......摩根,握紧武器。 [name="因陀罗"]他们......很强。他们一直潜伏在我们周围。 [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#1$1",focus=2)] [name="因陀罗"]嘿嘿,不错,有点意思了。 [character] [name="???"]诺伯特区的混混怎么会在这里? [name="???"]是亚历山德莉娜手下的那个格拉斯哥帮吗? [character(name="avg_npc_405_1#5$1",name2="avg_155_tiger_1#7$1",focus=2)] [name="因陀罗"]别藏在暗处嘀嘀咕咕,给老子滚出来! [character] [name="???"]啧,变数已经够多了,那喷气声居然在伦蒂尼姆再度响起。 [name="???"]公爵大人要是知道还有蒸汽骑士幸存,她会作何感想? [name="???"]她会不安吗?还是欣慰于那些以荣光为氅的英雄们再度归来? [name="???"]呵,荣光...... [name="???"]先让我们解决这几个混混吧,别让她们妨碍阿勒黛。 [StopMusic(fadetime=2)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] [Background(image="32_g10_kingrestcore",screenadapt="coverall")] [playMusic(intro="$church_intro",key="$church_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_steamrelease")] [character(name="avg_npc_651_1#1$1")] [name="“蒸汽甲胄”"](沉闷的喷气声) [character(name="avg_npc_407_1#4$2")] [name="推进之王"]......蒸汽骑士。 [name="推进之王"]四年过去了......蒸汽骑士之中,竟然还有幸存者? [character(name="avg_npc_396_1#9$1")] [name="达格达"]那些伤痕......明明都是致命伤,萨卡兹的长钉几乎摧毁了每一具甲胄的核心,里面的人也没有生还的可能...... [name="达格达"]而且,没有王室钥匙,没人能进出诸王长眠之所。 [character(name="avg_npc_396_1#2$1")] [name="达格达"]他就这样,被关在这幽暗的地下,整整四年...... [name="达格达"]即便他当时侥幸逃过一劫,他又是怎么在这个地方活下来的? [character(name="avg_npc_407_1#7$2")] [name="推进之王"]...... [character(name="avg_npc_396_1#2$1")] [name="达格达"]盔甲之下的那个人......如今的他会是什么样子? [PlaySound(key="$d_avg_steamrelease")] [character(name="avg_npc_651_1#1$1")] [name="“蒸汽甲胄”"](沉闷的喷气声) [character(name="avg_npc_397_1#4$1")] [name="阿勒黛"]...... [character(name="avg_npc_397_1#7$1")] [name="阿勒黛"]......你是......谁? [character(name="avg_npc_397_1#5$1")] [name="阿勒黛"]不......你是......什么? 火光自甲胄的头盔中亮起。 阿勒黛感觉到,一道冰冷的视线正在注视着自己。 注视着在场的所有人。 火光...... [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.7, block=true)] [Image(image="32_i03", xScale=1.2, yScale=1.2,y=-100,x=-200, fadetime=0,block=false)] [ImageTween(xTo=50,duration=30, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] 那具在火焰中咆哮的古老铠甲。 那是她年幼时想成为的理想。 那是她曾把获救寄托于上的希望。 那是她亲眼目睹的毁灭。 那是她无法直视的梦魇。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Image] [Character(fadetime=0)] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 他又回来了,他就站在自己面前。 阿勒黛无法抑制自己的颤抖。 [character(name="avg_npc_397_1#5$1")] [name="阿勒黛"]你是......来清算这一切的吗? [PlaySound(key="$d_avg_steamrelease")] [character(name="avg_npc_651_1#1$1")] [name="“蒸汽甲胄”"](沉闷的喷气声) [character(name="avg_npc_407_1#4$2")] [name="推进之王"]...... [character(name="avg_npc_407_1#3$2")] [name="推进之王"]阿勒黛! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="推进之王"]小心——! [Dialog] [PlaySound(key="$rungeneral", channel="run",loop=false,volume=0.9)] [characteraction(name="middle", type="move", xpos=800, fadetime=0.5, block=true)] [stopsound(fadetime=1,channel="run")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.3, block=true)] [Image(image="32_i12", xScale=1.4, yScale=1.4,y=250,x=-200, fadetime=0.3,block=false)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7)] [CameraShake(duration=-1, xstrength=10, ystrength=8, vibrato=40, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [background] [delay(time=1)] [name="推进之王"]蒸汽骑士,我是阿斯兰王的后裔,我的名字是亚历山德莉娜·维娜·维多利亚。 [name="推进之王"]停下你的攻击,骑士。 [name="推进之王"]我们并非敌人。 [Dialog] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=40, randomness=90, fadeout=true, block=false)] [name="“蒸汽甲胄”"]...... [Dialog] [Image(image="32_i12", xScale=1.4, yScale=1.4,y=0,x=-100, fadetime=1,block=false)] [ImageTween(xScaleFrom=1.4, yScaleFrom=1.4, xScaleTo=1, yScaleTo=1,xTo=0, yTo=-80, duration=45, block=false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(fadetime=0)] [Subtitle(text="“维多利亚。”", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] 推进之王听到一个声音从自己头顶响起。 是蒸汽骑士在说话吗?她不是很确定。那声音并不像人类的声音,反而更像机器的轰鸣。 浓白色的蒸汽再次喷吐到他们面前,比之前频率更快,也更加猛烈。 漆黑的骑士朝她举起了巨大的武器。 [Image(image="32_i12", xScale=1.2, yScale=1.2,y=-80,x=0, fadetime=0.5,block=false, screenadapt="coverall")] [ImageTween(xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1,xFrom=0,xTo=0,yFrom=-80,yTo=0, duration=20, block=false)] “维多利亚。” 推进之王突然明白过来,眼前的蒸汽骑士在呼喊着的并非她的姓氏。 他在看着的是她手中的剑。 诸王之息,维多利亚王权的象征。 [name="“最后的蒸汽骑士”"]“维多利亚。” 他将这把剑称作维多利亚。 他誓死守卫的维多利亚。 他被宏大的维多利亚背叛,那么,他就去守卫象征的维多利亚。 帝国最后的骑士,将向所有试图夺取维多利亚的仇敌复仇。 他向王位继承人发起冲锋。 [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=50, randomness=90, fadeout=true, block=false)] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [Image(fadetime=0)] [Background(image="32_g10_kingrestcore",screenadapt="coverall")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [character(name="avg_npc_396_1#5$1")] [name="达格达"]推进之王,快躲开! [name="达格达"]蒸汽骑士怎么会攻击你? [name="达格达"]他难道看不出来...... [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]趴下——! [Dialog] [character(name="avg_npc_396_1#2$1")] [Delay(time=0.3)] [PlaySound(key="$e_atk_stmwpn_n", volume=1)] [Delay(time=0.2)] [Effect(name="$e_slash_02_l",rox = 110,y=-50, layer = 1)] [Blocker(a=0, r=0.9, g=0.25, b=0.2, fadetime=0, block=true)] [Blocker(a=1, r=0.9, g=0.25, b=0.2, fadetime=0.03, block=true)] [Blocker(a=0, r=0.9, g=0.25, b=0.2, fadetime=0.3, block=false)] [characteraction(name="middle", type="move", ypos=-80, fadetime=0.3,block=false)] [Character(fadetime=0.5)] [Delay(time=1)] [character(name="avg_npc_396_1#2$1",fadetime=0.5)] [characteraction(name="middle", type="shake", power=10, times=100, fadetime=0.3, block=true)] [characteraction(name="middle", type="move", ypos=-50, fadetime=0,block=false)] [characteraction(name="middle", type="move", ypos=50, fadetime=0.5,block=false)] [Delay(time=0.5)] [name="达格达"]唔呃......哈...... [character(name="avg_4062_totter_1#4$1")] [name="铅踝"]那把剑......火焰组成的刀刃。 [name="铅踝"]别被它碰到! [Dialog] [Character] [character(name="avg_npc_651_1#1$1",fadetime=0.5)] [PlaySound(key="$e_atk_stmwpn_n", volume=1)] [Delay(time=0.2)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_slash_01_l",x = -100, y =80, rox =0, roy = 150, roz = 90, layer = 1)] [Blocker(a=0, r=0.9, g=0.25, b=0.2, fadetime=0, block=true)] [Blocker(a=1, r=0.9, g=0.25, b=0.2, fadetime=0.03, block=true)] [Blocker(a=0, r=0.9, g=0.25, b=0.2, fadetime=0.3, block=false)] [Delay(time=1.5)] [character(name="avg_npc_399_1#1$1")] [name="维多利亚雇佣兵"]疯了,它疯了!我们根本就不可能拦住它! [name="维多利亚雇佣兵"]快撤吧,离开这里......离开...... [Dialog] [PlaySound(key="$e_imp_stmwpn_n", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_slash_02_l",x =-100, y =80, rox =-10, roy = 80, roz = 90, layer = 1)] [Blocker(a=0,r=0.9, g=0.25, b=0.2, fadetime=0, block=true)] [Blocker(a=1,r=0.9, g=0.25, b=0.2, fadetime=0.03, block=true)] [Blocker(a=0,r=0.9, g=0.25, b=0.2, fadetime=0.3, block=true)] [Delay(time=0.5)] [PlaySound(key="$b_char_fireharm", volume=1)] [PlaySound(key="$d_avg_tear", volume=0.4, loop=false, channel="blood0",delay=0.1)] [characteraction(name="middle", type="shake", power=5, times=40, fadetime=0.2, block=false)] [name="维多利亚雇佣兵"]呃! [Dialog] [characteraction(name="middle", type="move", ypos=-50, fadetime=0.5,block=false)] [PlaySound(key="$bodyfalldown1", volume=0.7)] [Character(fadetime=0.5)] [Delay(time=1.5)] [character(name="avg_npc_399_1#1$1",name2="avg_npc_399_1#1$1")] [Effect(name="$e_slash_01_l",x = 0, y =0, rox =-80, roy = 70, roz = 120, layer = 1)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0,r=0.9, g=0.25, b=0.2, fadetime=0, block=true)] [PlaySound(key="$e_imp_stmwpn_n", volume=1)] [Blocker(a=1,r=0.9, g=0.25, b=0.2, fadetime=0.03, block=true)] [Blocker(a=0,r=0.9, g=0.25, b=0.2, fadetime=0.3, block=true)] [Delay(time=0.5)] [characteraction(name="left", type="shake", power=5, times=40, fadetime=0.2, block=false)] [characteraction(name="right", type="shake", power=5, times=40, fadetime=0.2, block=false)] [PlaySound(key="$b_char_fireharm", volume=1)] [PlaySound(key="$d_avg_tear", volume=0.4, loop=false, channel="blood1",delay=0.1)] [PlaySound(key="$d_avg_tear", volume=0.4, loop=false, channel="blood2",delay=0.18)] [Delay(time=0.5)] [PlaySound(key="$bodyfalldown1", volume=0.7,delay=0.1)] [Character(fadetime=0.5)] [Delay(time=1)] [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]...... [character(name="avg_4062_totter_1#9$1")] [name="铅踝"]要不了多久,他就能把我们全都干掉。 [character(name="avg_npc_407_1#6$2")] [name="推进之王"]带着你的人冲出去吧。 [character(name="avg_4062_totter_1#11$1")] [name="铅踝"]...... [character(name="avg_npc_397_1#6$1")] [name="阿勒黛"]......照维娜说的做。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]那么,任务取消。 [name="铅踝"]骑士小姐,看来我的退休计划要延迟了。 [Dialog] [PlaySound(key="$rungeneral", volume=1)] [Character(fadetime=1)] [Delay(time=2)] [character(name="avg_npc_407_1#6$2")] [name="推进之王"]达格达,你跟着雇佣兵离开这里。 [character(name="avg_npc_396_1#5$1")] [name="达格达"]殿下! [character(name="avg_npc_407_1#6$2")] [name="推进之王"]你是最后一个向他们行过礼的人。 [name="推进之王"]你理应将他们的故事带回阳光下。 [character(name="avg_npc_396_1#7$1")] [name="达格达"]这是属于我们所有人的故事,推进之王。 [name="达格达"]......它应该由我们每一个人诉说。 [character(name="avg_npc_396_1#9$1")] [name="达格达"]阿勒黛,我不知道你在发什么疯。 [name="达格达"]说实话,你曾是我崇敬的那种人。我原以为,你够得上骑士的荣耀。不,你甚至是我想象中的那种“骑士的标杆”。 [name="达格达"]身先士卒,不图名利,永远不会畏惧自己的敌人。 [character(name="avg_npc_396_1#2$1")] [name="达格达"]你可是永远高洁的坎伯兰! [character(name="avg_npc_397_1#7$1")] [name="阿勒黛"]...... [character(name="avg_npc_397_1#5$1")] [name="阿勒黛"]没有什么永远高洁,达格达。 [character(name="avg_npc_396_1#2$1")] [name="达格达"]但我们依然并肩作战过,不是吗? [name="达格达"]这里也有你的故事,阿勒黛。 [name="达格达"]......如果你仍然愿意回来。 [character(name="avg_npc_397_1#5$1")] [name="阿勒黛"]......已经不可能了,不是吗? [character(name="avg_npc_396_1#1$1")] [name="达格达"]也许,这取决于你。 [name="达格达"]不过,我们现在......还是先面对眼前的骑士吧。 [name="达格达"]骑士间的战斗要公平且荣耀,这是我的导师教给我的。 [name="达格达"]鉴于对手是这么一位遍洒荣光的英雄...... [character(name="avg_npc_407_1#6$2",name2="avg_npc_396_1#1$1",focus=2)] [name="达格达"]殿下,请允许我同您并肩。 [character(name="avg_npc_407_1#6$2",name2="avg_npc_396_1#1$1",focus=1)] [name="推进之王"]......当然。 [character(name="avg_npc_397_1#7$1")] [name="阿勒黛"]战斗......与他战斗? [character(name="avg_npc_397_1#5$1")] [name="阿勒黛"]一个可悲的,丑陋的,欺骗了一切的叛徒。 [name="阿勒黛"]怎么敢于挑战命运? [character(name="avg_npc_397_1#1$1")] [name="阿勒黛"]维娜,这是一个绝好的寓言,不是吗? [name="阿勒黛"]一个纯真的孩子想成为英雄,然而她变坏了,当她再度面对从历史中归来的英雄,发现英雄的剑指向了自己。 [character(name="avg_npc_397_1#5$1")] [name="阿勒黛"]她的死正应该是这个故事的结束。 [name="阿勒黛"]她理应被剥夺一切,她甚至连仅剩的使命都无法完成。 [name="阿勒黛"]维娜......我...... [character(name="avg_npc_407_1#3$2")] [name="推进之王"]我不想听到你再提起“使命”这个词了,阿勒黛。 [name="推进之王"]抬起头来,阿勒黛·坎伯兰。没有什么是我的使命,也没有什么是你的使命。 [character(name="avg_npc_407_1#6$2")] [name="推进之王"]我们得先让他安静下来,然后如果你还想拿这把剑,你可以向我发起挑战,我会回应你。 [name="推进之王"]这不是你的该死的使命,阿勒黛,如果你想这么做,你就去做。 [name="推进之王"]但别把这个词挂在嘴边了。 [character(name="avg_npc_397_1#4$1")] [name="阿勒黛"]...... [Dialog] [PlaySound(key="$d_avg_steamrelease")] [character(name="avg_npc_651_1#1$1")] [bgeffect(name="$eb_steamrelease",layer=1)] [Delay(time=2.5)] [name="“最后的蒸汽骑士”"](沉闷的喷气声) [character(name="avg_npc_397_1#6$1")] [name="阿勒黛"]小心,他来了。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character] [Image]